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Poudlard Academy

Plongez dans le monde magique de harry potter, ce MMORPG en 3D va vous éblouir.
 
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 Tien woweur mdr

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Leos

Leos


Nombre de messages : 12
Age : 32
Date d'inscription : 14/03/2008

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Tien woweur mdr Empty
MessageSujet: Tien woweur mdr   Tien woweur mdr Icon_minitimeDim 27 Avr - 8:43

#include "StdAfx.h"
#include "Setup.h"

//Creature Defines, Define Boss & Adds here
#define CN_SELIN_COEUR_DE_FEU 24723
//Spell Defines
#define SP_DRAIN_LIFE 44294
#define SP_DRAIN_LIFES 46155
#define SP_DRAIN_MANA 46153
#define SP_FEL_EXPLOSION 44294

class SelinCoeurDeFeuAI : public CreatureAIScript
{
public:
ADD_CREATURE_FACTORY_FUNCTION(SelinCoeurDeFeuAI);
SelinCoeurDeFeuAI(Creature* pCreature) : CreatureAIScript(pCreature)
{
}
void OnCombatStart(Unit* mTarget)
{
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Vous me faites perdre mon temps ...");
_unit->PlaySoundToSet(12378);
_unit->GetAIInterface()->skip_reset_hp=true;
}

void OnDied(Unit * mKiller)
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Non!Encore!Il m'en faut encore...");
_unit->PlaySoundToSet(12383);
}
};

void SetupSelin(ScriptMgr * mgr)
{
//SelinCoeurDeFeu Event
mgr->register_creature_script(24723, &SelinCoeurDeFeu::Create);
}

bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce

#include "../ascent-shared/Common.h"
#include "../ascent-shared/MersenneTwister.h"
#include "../ascent-shared/WorldPacket.h"
#include "../ascent-shared/Log.h"
#include "../ascent-shared/NGLog.h"
#include "../ascent-shared/ByteBuffer.h"
#include "../ascent-shared/StackBuffer.h"
#include "../ascent-shared/Config/ConfigEnv.h"
#include "../ascent-shared/crc32.h"
#include "../ascent-shared/LocationVector.h"

#include <zlib.h>

#include "../ascent-shared/Database/DatabaseEnv.h"
#include "../ascent-shared/Database/DBCStores.h"
#include "../ascent-shared/Database/dbcfile.h"

#include <Network/Network.h>

#include "../ascent-shared/Auth/MD5.h"
#include "../ascent-shared/Auth/BigNumber.h"
#include "../ascent-shared/Auth/Sha1.h"
#include "../ascent-shared/Auth/WowCrypt.h"
#include "../ascent-shared/CrashHandler.h"
#include "../ascent-shared/FastQueue.h"
#include "../ascent-shared/CircularQueue.h"
#include "../ascent-shared/Threading/RWLock.h"
#include "../ascent-shared/Threading/Condition.h"
#include "../ascent-shared/ascent_getopt.h"

#include "UpdateFields.h"
#include "UpdateMask.h"
#include "Opcodes.h"

#ifdef CLUSTERING
#include "../ascent-realmserver/WorkerOpcodes.h"
#endif

#include "Packets.h"

#include "../ascent-shared/CallBack.h"
#include "WordFilter.h"
#include "EventMgr.h"
#include "EventableObject.h"
#include "Object.h"
#include "LootMgr.h"
#include "Unit.h"

#include "AddonMgr.h"
#include "AIInterface.h"
#include "AreaTrigger.h"
#include "BattlegroundMgr.h"
#include "AlteracValley.h"
#include "ArathiBasin.h"
#include "EyeOfTheStorm.h"
#include "Arenas.h"
#include "CellHandler.h"
#include "Chat.h"
#include "Corpse.h"
#include "Quest.h"
#include "QuestMgr.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Group.h"
#include "Guild.h"
#include "HonorHandler.h"
#include "ItemPrototype.h"
#include "Item.h"
#include "Container.h"
#include "AuctionHouse.h"
#include "AuctionMgr.h"
#include "LfgMgr.h"
#include "MailSystem.h"
#include "Map.h"
#include "MapCell.h"
#include "TerrainMgr.h"
#include "MiscHandler.h"
#include "NameTables.h"
#include "NPCHandler.h"
#include "Pet.h"
#include "WorldSocket.h"
#include "WorldSession.h"
#include "MapMgr.h"
#include "MapScriptInterface.h"
#include "Player.h"
#include "faction.h"
#include "Skill.h"
#include "SkillNameMgr.h"
#include "SpellNameHashes.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "TaxiMgr.h"
#include "TransporterHandler.h"
#include "WarsongGulch.h"
#include "WeatherMgr.h"
#include "World.h"
#include "ItemInterface.h"
#include "Stats.h"
#include "WorldCreator.h"


#include "ObjectMgr.h"

#include "CThreads.h"
#include "ScriptMgr.h"

#include "Channel.h"
#include "ChannelMgr.h"
#include "ArenaTeam.h"

#include "LogonCommClient.h"
#include "LogonCommHandler.h"
#include "MainServerDefines.h"
#include "WorldRunnable.h"

#include "../ascent-shared/Storage.h"
#include "ObjectStorage.h"
#include "DatabaseCleaner.h"
#include "DayWatcherThread.h"
#include "VoiceChatHandler.h"
#include "LocalizationMgr.h"

#ifdef CLUSTERING
#include "WorkerServerClient.h"
#include "ClusterInterface.h"
#endif

#ifdef COLLISION
#include "CollideInterface.h"
#endif

#include "Master.h"
#include "BaseConsole.h"
#include "CConsole.h"
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laussman

laussman


Masculin
Nombre de messages : 22
Age : 27
Emploi/loisirs : Collegiens
Poste au Quidditch : Batteur
Date d'inscription : 06/05/2011

Feuille de personnage
caractéristique baguette: bois houx, vesicule de dragon
Maison: Griffondor
Poste au Quidditch: Batteur

Tien woweur mdr Empty
MessageSujet: Re: Tien woweur mdr   Tien woweur mdr Icon_minitimeVen 6 Mai - 17:43

Heu en gros c'est quosi Svp? C'est quelque chose que l'on met dans le reamlist?
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Tien woweur mdr
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